Track 6 is an interactive virtual dance installation where audiences can move freely to six different music tracks while being immersed in geometric graphics.
Using a Kinect sensor, the system captures participants’ full-body movements in real time and maps them into a virtual space where the laws of physics are intentionally distorted.
The audience's gestures are transformed into abstract, geometric visuals, allowing their bodies to draw, distort, and flow through an environment that reimagines motion, gravity, and time.
This piece offers a hybrid experience of performance, visual art, and digital choreography—where human movement becomes a generative force within an alternate reality.