3D / VFX · 2025

FX
Portfolio 1

Year 2025
Type 3D · VFX · Real-time
Pipeline Offline + Real-time
Role Technical Artist · FX Artist

This FX portfolio showcases work built using digital humans, fluid and smoke simulations, and real-time visual effects. Developed across Maya, Houdini, Unity, and Unreal Engine, the project demonstrates advanced techniques in character-driven VFX, procedural animation, and physics-based simulation.

It highlights the seamless integration of cinematic and interactive pipelines across real-time and offline rendering environments — bridging the gap between technical precision and artistic expression in a hybrid production workflow.

Maya Houdini Unity Unreal Engine Digital Humans Fluid Simulation Smoke Simulation Real-time VFX
All Work