A good representation is not yet a practical one if creating it is unnecessarily expensive.
3D Gaussian Splatting grows its scene representation during training through densification. More Gaussians can increase detail, but they also increase training time, memory consumption, and checkpoint size.
After the NeuralScene comparison, I wanted to know whether all of that model growth was necessary. I therefore varied the optimization budget and when densification stopped, then measured the consequences rather than assuming that longer training was always better.